Website powered by

The Grail Knight

Introducing the captivating "Grail Knight," a stunning 3D character inspired by the exquisite concept art of Suhyeon Hwang. This exceptional creation was meticulously crafted by our talented artist, Nikita Vasilkov, here at 1518 Studios. Let's dive into the key steps involved in bringing this character to life, along with the software utilized:

- Sculpting: Zbrush
- Veil and Gambeson: Marvelous Designer
- Modeling, Retopology, and UV Unfolding: Maya (with packing in Rizom UV)
- Bakes and Renders: Marmoset Toolbag
- Texturing: Substance Painter
- Post-production for Photos and Bake Maps Correction: Photoshop
- Post-production for Video: After Effects

The Grail Knight boasts a total polycount of 118k Tris (113k for the character and 5k for the sword). To enhance the intricate details, our artist employed four high-resolution 4k texture sets for the armor and clothing, as well as a dedicated 4x2k texture set for the sword.